namespace Msp {
namespace GL {
-extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
-extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
-extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
-extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
-extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
-extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
-extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
-extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
-extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
-extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
-extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
-extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
-extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
-extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
-extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
-extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebuffer;
+extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbuffer;
+extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus;
+extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffers;
+extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffers;
+extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbuffer;
+extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3D;
+extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffers;
+extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffers;
+extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmap;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebuffer;
+extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbuffer;
+extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorage;
extern Extension EXT_framebuffer_object;