namespace Msp {
namespace GL {
-PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = 0;
-PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = 0;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = 0;
-PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = 0;
-PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = 0;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = 0;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = 0;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = 0;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = 0;
-PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = 0;
-PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = 0;
-PFNGLGENERATEMIPMAPPROC glGenerateMipmap = 0;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = 0;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = 0;
-PFNGLISFRAMEBUFFERPROC glIsFramebuffer = 0;
-PFNGLISRENDERBUFFERPROC glIsRenderbuffer = 0;
-PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = 0;
+PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebuffer = 0;
+PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbuffer = 0;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus = 0;
+PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffers = 0;
+PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffers = 0;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbuffer = 0;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1D = 0;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D = 0;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3D = 0;
+PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffers = 0;
+PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffers = 0;
+PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmap = 0;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameteriv = 0;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameteriv = 0;
+PFNGLISFRAMEBUFFEREXTPROC glIsFramebuffer = 0;
+PFNGLISRENDERBUFFEREXTPROC glIsRenderbuffer = 0;
+PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorage = 0;
Extension::SupportLevel init_ext_framebuffer_object()
{
if(is_version_at_least(3, 0) || is_supported("GL_ARB_framebuffer_object"))
{
- glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(get_proc_address("glBindFramebuffer"));
- glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(get_proc_address("glBindRenderbuffer"));
- glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(get_proc_address("glCheckFramebufferStatus"));
- glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(get_proc_address("glDeleteFramebuffers"));
- glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(get_proc_address("glDeleteRenderbuffers"));
- glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(get_proc_address("glFramebufferRenderbuffer"));
- glFramebufferTexture1D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE1DPROC>(get_proc_address("glFramebufferTexture1D"));
- glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(get_proc_address("glFramebufferTexture2D"));
- glFramebufferTexture3D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DPROC>(get_proc_address("glFramebufferTexture3D"));
- glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(get_proc_address("glGenFramebuffers"));
- glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(get_proc_address("glGenRenderbuffers"));
- glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(get_proc_address("glGenerateMipmap"));
- glGetFramebufferAttachmentParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(get_proc_address("glGetFramebufferAttachmentParameteriv"));
- glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(get_proc_address("glGetRenderbufferParameteriv"));
- glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(get_proc_address("glIsFramebuffer"));
- glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(get_proc_address("glIsRenderbuffer"));
- glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(get_proc_address("glRenderbufferStorage"));
+ glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFEREXTPROC>(get_proc_address("glBindFramebuffer"));
+ glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFEREXTPROC>(get_proc_address("glBindRenderbuffer"));
+ glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC>(get_proc_address("glCheckFramebufferStatus"));
+ glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSEXTPROC>(get_proc_address("glDeleteFramebuffers"));
+ glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSEXTPROC>(get_proc_address("glDeleteRenderbuffers"));
+ glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC>(get_proc_address("glFramebufferRenderbuffer"));
+ glFramebufferTexture1D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE1DEXTPROC>(get_proc_address("glFramebufferTexture1D"));
+ glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DEXTPROC>(get_proc_address("glFramebufferTexture2D"));
+ glFramebufferTexture3D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DEXTPROC>(get_proc_address("glFramebufferTexture3D"));
+ glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSEXTPROC>(get_proc_address("glGenFramebuffers"));
+ glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSEXTPROC>(get_proc_address("glGenRenderbuffers"));
+ glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPEXTPROC>(get_proc_address("glGenerateMipmap"));
+ glGetFramebufferAttachmentParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC>(get_proc_address("glGetFramebufferAttachmentParameteriv"));
+ glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC>(get_proc_address("glGetRenderbufferParameteriv"));
+ glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFEREXTPROC>(get_proc_address("glIsFramebuffer"));
+ glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFEREXTPROC>(get_proc_address("glIsRenderbuffer"));
+ glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEEXTPROC>(get_proc_address("glRenderbufferStorage"));
return Extension::CORE;
}
if(is_supported("GL_EXT_framebuffer_object"))
{
- glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(get_proc_address("glBindFramebufferEXT"));
- glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(get_proc_address("glBindRenderbufferEXT"));
- glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(get_proc_address("glCheckFramebufferStatusEXT"));
- glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(get_proc_address("glDeleteFramebuffersEXT"));
- glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(get_proc_address("glDeleteRenderbuffersEXT"));
- glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(get_proc_address("glFramebufferRenderbufferEXT"));
- glFramebufferTexture1D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE1DPROC>(get_proc_address("glFramebufferTexture1DEXT"));
- glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(get_proc_address("glFramebufferTexture2DEXT"));
- glFramebufferTexture3D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DPROC>(get_proc_address("glFramebufferTexture3DEXT"));
- glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(get_proc_address("glGenFramebuffersEXT"));
- glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(get_proc_address("glGenRenderbuffersEXT"));
- glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(get_proc_address("glGenerateMipmapEXT"));
- glGetFramebufferAttachmentParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(get_proc_address("glGetFramebufferAttachmentParameterivEXT"));
- glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(get_proc_address("glGetRenderbufferParameterivEXT"));
- glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(get_proc_address("glIsFramebufferEXT"));
- glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(get_proc_address("glIsRenderbufferEXT"));
- glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(get_proc_address("glRenderbufferStorageEXT"));
+ glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFEREXTPROC>(get_proc_address("glBindFramebufferEXT"));
+ glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFEREXTPROC>(get_proc_address("glBindRenderbufferEXT"));
+ glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC>(get_proc_address("glCheckFramebufferStatusEXT"));
+ glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSEXTPROC>(get_proc_address("glDeleteFramebuffersEXT"));
+ glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSEXTPROC>(get_proc_address("glDeleteRenderbuffersEXT"));
+ glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC>(get_proc_address("glFramebufferRenderbufferEXT"));
+ glFramebufferTexture1D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE1DEXTPROC>(get_proc_address("glFramebufferTexture1DEXT"));
+ glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DEXTPROC>(get_proc_address("glFramebufferTexture2DEXT"));
+ glFramebufferTexture3D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DEXTPROC>(get_proc_address("glFramebufferTexture3DEXT"));
+ glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSEXTPROC>(get_proc_address("glGenFramebuffersEXT"));
+ glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSEXTPROC>(get_proc_address("glGenRenderbuffersEXT"));
+ glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPEXTPROC>(get_proc_address("glGenerateMipmapEXT"));
+ glGetFramebufferAttachmentParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC>(get_proc_address("glGetFramebufferAttachmentParameterivEXT"));
+ glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC>(get_proc_address("glGetRenderbufferParameterivEXT"));
+ glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFEREXTPROC>(get_proc_address("glIsFramebufferEXT"));
+ glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFEREXTPROC>(get_proc_address("glIsRenderbufferEXT"));
+ glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEEXTPROC>(get_proc_address("glRenderbufferStorageEXT"));
return Extension::EXTENSION;
}
return Extension::UNSUPPORTED;