#define MSP_GL_SKY_H_
#include "effect.h"
-#include "framebuffer.h"
#include "programdata.h"
#include "rendertarget.h"
virtual void setup_frame(Renderer &);
virtual void finish_frame();
virtual void render(Renderer &, Tag = Tag()) const;
+
+ virtual void set_debug_name(const std::string &);
};
} // namespace GL