backdrop_shprog(Resources::get_global().get<Program>("_sky_backdrop.glsl.shader")),
sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
wrap_sampler(Resources::get_global().get<Sampler>("_linear_clamp_v.samp")),
+ dummy_texture(Resources::get_global().get<Texture>("_placeholder.png")),
rendered(false)
{
shdata.uniform("n_steps", 50);
renderer.set_pipeline_key(this);
renderer.set_framebuffer(&transmittance_lookup.get_framebuffer());
renderer.set_shader_program(&transmittance_shprog);
+ renderer.set_texture("transmittance_lookup", &dummy_texture, &sampler);
fullscreen_mesh.draw(renderer);
}
Renderable *content = get_item(renderables, content_name);
if(!content || !sun)
throw invalid_operation("Sky::Template::create");
- return new Sky(*content, *sun);
+
+ RefPtr<Sky> sky = new Sky(*content, *sun);
+ create_base(*sky);
+
+ return sky.release();
}