fullscreen_mesh.draw(renderer);
}
+void Sky::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+ transmittance_lookup.set_debug_name(name+" [RT:transmittance]");
+ distant.set_debug_name(name+" [RT:distant]");
+ shdata.set_debug_name(name+" [UBO]");
+#else
+ (void)name;
+#endif
+}
+
Sky::Planet::Planet():
rayleigh_scatter(0.0f),