public:
ShadowMap(unsigned, Renderable &, const Light &, Renderable &);
- DEPRECATED ShadowMap(unsigned, Renderable &, const Light &);
-private:
- void init(unsigned);
-public:
/** Sets the ShadowMap target point and radius. The transformation matrix is
computed so that a sphere with the specified parameters will be completely
covered by the ShadowMap. */