]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/shadowmap.cpp
Overhaul texture management in rendering classes
[libs/gl.git] / source / effects / shadowmap.cpp
index c2e1f2957a63f4de2a623d2db1af26f58529f5bf..41a97f806b1da20480374f98fe99ac2e1071ed7a 100644 (file)
@@ -88,20 +88,11 @@ void ShadowMap::finish_frame()
        rendered = false;
 }
 
-void ShadowMap::render(Renderer &renderer, const Tag &tag) const
+void ShadowMap::render(Renderer &renderer, Tag tag) const
 {
        if(!enabled_passes.count(tag))
                return renderer.render(renderable, tag);
 
-       Renderer::Push _push_rend(renderer);
-
-       unsigned unit = renderer.allocate_effect_texunit();
-       int iunit = unit;
-       shdata.uniform("shadow_map", iunit);
-
-       Bind _bind_sampler(sampler, unit);
-       Bind _bind_depth(depth_buf, unit);
-
        if(const Camera *camera = renderer.get_camera())
                /* Multiply by camera's object matrix to form a matrix that transforms
                from eye space to shadow space. */
@@ -109,6 +100,9 @@ void ShadowMap::render(Renderer &renderer, const Tag &tag) const
        else
                shdata.uniform("shd_eye_matrix", shadow_matrix);
 
+       Renderer::Push _push_rend(renderer);
+
+       renderer.set_texture("shadow_map", &depth_buf, &sampler);
        renderer.add_shader_data(shdata);
        renderer.render(renderable, tag);
 }