virtual ~PostProcessor() { }
/// Renders the effect.
- virtual void render(const Texture2D &, const Texture2D &) { }
-
- virtual void render(Renderer &, const Texture2D &, const Texture2D &);
+ virtual void render(Renderer &, const Texture2D &, const Texture2D &) = 0;
virtual void set_debug_name(const std::string &) = 0;
};