]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/postprocessor.cpp
Refactor ShadowMap to support multiple lights
[libs/gl.git] / source / effects / postprocessor.cpp
index 2a490a46780f1157a5ac84a9ab3307b8ed6661b2..e6308634f741e471c5b2e3e095b7cbceca7d4486 100644 (file)
@@ -2,17 +2,10 @@
 #include "meshbuilder.h"
 #include "postprocessor.h"
 #include "sampler.h"
-#include "shader.h"
 
 namespace Msp {
 namespace GL {
 
-void PostProcessor::render(Renderer &, const Texture2D &color, const Texture2D &depth)
-{
-       render(color, depth);
-}
-
-
 PostProcessor::Template::Template():
        size_divisor(1)
 { }