#include "meshbuilder.h"
#include "postprocessor.h"
#include "sampler.h"
-#include "shader.h"
namespace Msp {
namespace GL {
-void PostProcessor::render(Renderer &, const Texture2D &color, const Texture2D &depth)
-{
- render(color, depth);
-}
-
-
PostProcessor::Template::Template():
size_divisor(1)
{ }