renderer.set_framebuffer(&irradiance_fbo);
renderer.set_shader_program(&irradiance_shprog, &prefilter_shdata);
- renderer.set_texture("environment_map", &env_tex, &sampler);
+ renderer.set_texture("environment_map", &env_tex, 0, &sampler);
fullscreen_mesh.draw(renderer);
renderer.set_shader_program(&specular_shprog);