TextureCubeFace face = TextureCube::enumerate_faces(i);
faces[i].fbo.attach(COLOR_ATTACHMENT0, env_tex, face, 0);
faces[i].fbo.attach(DEPTH_ATTACHMENT, depth_buf);
- faces[i].fbo.require_complete();
faces[i].camera.set_look_direction(TextureCube::get_face_direction(face));
faces[i].camera.set_up_direction(TextureCube::get_t_direction(face));
faces[i].camera.set_field_of_view(Geometry::Angle<float>::right());
Vector3 center = matrix->column(3).slice<3>(0);
- BindRestore bind_fbo(faces[0].fbo);
for(unsigned i=0; i<6; ++i)
{
faces[i].camera.set_position(center);
- faces[i].fbo.bind();
- faces[i].fbo.clear();
+ renderer.set_framebuffer(&faces[i].fbo);
+ renderer.clear();
renderer.set_camera(faces[i].camera);
renderer.render(environment);
}
- irradiance_fbo.bind();
+ renderer.set_framebuffer(&irradiance_fbo);
renderer.set_shader_program(&irradiance_shprog, &prefilter_shdata);
renderer.set_texture("environment_map", &env_tex, &sampler);
fullscreen_mesh.draw(renderer);
for(unsigned i=0; i<specular_fbos.size(); ++i)
{
prefilter_shdata.uniform("roughness", 1.0f-sqrt(1.0f-static_cast<float>(i+1)/specular_fbos.size()));
- specular_fbos[i].bind();
+ renderer.set_framebuffer(&specular_fbos[i]);
fullscreen_mesh.draw(renderer);
}
}