]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/colorcurve.cpp
Don't use an internal depth test in ShadowMap
[libs/gl.git] / source / effects / colorcurve.cpp
index d35b7928e52c5ff7212a8869d3a01802cbf5667a..f4a786a44925f22ca749230bb1049ca30f71fddf 100644 (file)
@@ -4,7 +4,6 @@
 #include "mesh.h"
 #include "renderer.h"
 #include "resources.h"
-#include "shader.h"
 #include "texture2d.h"
 
 using namespace std;
@@ -76,6 +75,16 @@ void ColorCurve::render(Renderer &renderer, const Texture2D &color_buf, const Te
        quad.draw(renderer);
 }
 
+void ColorCurve::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+       shdata.set_debug_name(name+" [UBO]");
+       curve.set_debug_name(name+"/curve.tex1d");
+#else
+       (void)name;
+#endif
+}
+
 
 ColorCurve::Template::Template():
        exposure_adjust(0.0f),