void ColorCurve::render(Renderer &renderer, const Texture2D &color_buf, const Texture2D &)
{
Renderer::Push push(renderer);
+ renderer.set_pipeline_key(this);
+ renderer.clear(0);
renderer.set_shader_program(&shprog, &shdata);
renderer.set_texture("source", &color_buf, &nearest_sampler);
renderer.set_texture("curve", &curve, &linear_sampler);
{
#ifdef DEBUG
shdata.set_debug_name(name+" [UBO]");
- curve.set_debug_name(name+"/curve.tex1d");
+ curve.set_debug_name(name+"/curve.tex");
#else
(void)name;
#endif