#ifndef MSP_GL_BLOOM_H_
#define MSP_GL_BLOOM_H_
-#include "framebuffer.h"
-#include "mesh.h"
#include "postprocessor.h"
-#include "texture2d.h"
-#include "program.h"
#include "programdata.h"
#include "rendertarget.h"
namespace Msp {
namespace GL {
+class Program;
+
/**
The Bloom post-processing effect causes very bright areas of the image to bleed
into surrounding pixels. Commonly used together with HDR rendering.
Loader(Template &);
};
- float radius;
- float strength;
-
- Template();
+ float radius = 2.0f;
+ float strength = 0.2f;
virtual Bloom *create(unsigned, unsigned) const;
};