#include "renderer.h"
#include "resources.h"
#include "shader.h"
-#include "tests.h"
using namespace std;
renderer.set_shader_program(&blur_shader, &common_shdata);
for(unsigned i=0; i<2; ++i)
{
- BindRestore bind_fbo(target[i]->get_framebuffer());
Renderer::Push push2(renderer);
+ renderer.set_framebuffer(&target[i]->get_framebuffer());
renderer.set_texture("source", (i ? &target[0]->get_target_texture(RENDER_COLOR) : &src), &nearest_sampler);
renderer.add_shader_data(blur_shdata[i]);
quad.draw(renderer);