namespace GL {
Bloom::Bloom(Resources &resources, unsigned w, unsigned h):
- blur_shader(resources.get<Program>("_bloom_blur.glsl")),
- combine_shader(resources.get<Program>("_bloom_combine.glsl")),
+ blur_shader(resources.get<Program>("_bloom_blur.glsl.shader")),
+ combine_shader(resources.get<Program>("_bloom_combine.glsl.shader")),
quad(resources.get<Mesh>("_fullscreen_quad.mesh")),
nearest_sampler(resources.get<Sampler>("_nearest_clamp.samp")),
linear_sampler(resources.get<Sampler>("_linear_clamp.samp"))