#ifndef MSP_GL_AMBIENTOCCLUSION_H_
#define MSP_GL_AMBIENTOCCLUSION_H_
-#include "framebuffer.h"
-#include "mesh.h"
#include "postprocessor.h"
-#include "program.h"
#include "programdata.h"
#include "rendertarget.h"
-#include "texture2d.h"
namespace Msp {
namespace GL {
+class Program;
+
/**
Implements screen-space ambient occlusion.
void set_darkness(float);
virtual void render(Renderer &, const Texture2D &, const Texture2D &);
+
+ virtual void set_debug_name(const std::string &);
};
} // namespace GL