Template();
- virtual AmbientOcclusion *create(Resources &, unsigned, unsigned) const;
+ virtual AmbientOcclusion *create(unsigned, unsigned) const;
};
private:
const Sampler &nearest_sampler;
public:
- AmbientOcclusion(Resources &, unsigned, unsigned, float = 1.0f);
+ AmbientOcclusion(unsigned, unsigned, float = 1.0f);
private:
static float random(unsigned &);