]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/vertexsetup.cpp
Completely hide OpenGL from the public headers
[libs/gl.git] / source / core / vertexsetup.cpp
index 75d3ad8bc11017966d249adbe4762e2b235cab0f..7c2fd87f35df235c30d3d673d7626c3d2fd6a95f 100644 (file)
@@ -11,7 +11,6 @@
 #include "deviceinfo.h"
 #include "error.h"
 #include "gl.h"
-#include "misc.h"
 #include "vertexarray.h"
 #include "vertexsetup.h"
 
@@ -107,8 +106,8 @@ bool VertexSetup::verify_format(const VertexFormat &fmt)
 
        unsigned max_attribs = Limits::get_global().max_vertex_attributes;
 
-       for(const uint16_t *a=fmt.begin(); a!=fmt.end(); ++a)
-               if(get_attribute_semantic(*a)>=max_attribs)
+       for(VertexAttribute a: fmt)
+               if(get_attribute_semantic(a)>=max_attribs)
                        return false;
 
        return true;
@@ -117,8 +116,8 @@ bool VertexSetup::verify_format(const VertexFormat &fmt)
 void VertexSetup::require_format(const VertexFormat &fmt)
 {
        bool has_int = false;
-       for(const uint16_t *a=fmt.begin(); a!=fmt.end(); ++a)
-               has_int = has_int | is_integer_attribute(*a);
+       for(VertexAttribute a: fmt)
+               has_int = has_int | is_integer_attribute(a);
 
        if(has_int)
                static Require _req(EXT_gpu_shader4);
@@ -137,9 +136,9 @@ void VertexSetup::update() const
        if(dirty&INDEX_BUFFER)
        {
                if(direct)
-                       glVertexArrayElementBuffer(id, index_buffer->get_id());
+                       glVertexArrayElementBuffer(id, index_buffer->id);
                else
-                       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer->get_id());
+                       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer->id);
        }
 
        dirty = 0;
@@ -150,24 +149,24 @@ void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding
        if(!direct)
        {
                Buffer::unbind_scratch();
-               glBindBuffer(GL_ARRAY_BUFFER, array.get_buffer()->get_id());
+               glBindBuffer(GL_ARRAY_BUFFER, array.get_buffer()->id);
        }
 
        const VertexFormat &fmt = array.get_format();
        unsigned stride = fmt.stride();
        if(direct)
        {
-               glVertexArrayVertexBuffer(id, binding, array.get_buffer()->get_id(), 0, stride);
+               glVertexArrayVertexBuffer(id, binding, array.get_buffer()->id, 0, stride);
                glVertexArrayBindingDivisor(id, binding, divisor);
        }
 
        unsigned offset = 0;
-       for(const uint16_t *a=fmt.begin(); a!=fmt.end(); ++a)
+       for(VertexAttribute a: fmt)
        {
-               unsigned sem = get_attribute_semantic(*a);
-               bool integer = is_integer_attribute(*a);
-               GLenum type = get_gl_type(get_attribute_source_type(*a));
-               unsigned cc = get_attribute_component_count(*a);
+               unsigned sem = get_attribute_semantic(a);
+               bool integer = is_integer_attribute(a);
+               GLenum type = get_gl_type(get_attribute_source_type(a));
+               unsigned cc = get_attribute_component_count(a);
                if(direct)
                {
                        if(integer)
@@ -187,7 +186,7 @@ void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding
                                glVertexAttribDivisor(sem, divisor);
                        glEnableVertexAttribArray(sem);
                }
-               offset += get_attribute_size(*a);
+               offset += get_attribute_size(a);
        }
 
        if(!direct)
@@ -207,15 +206,15 @@ void VertexSetup::unload()
                glBindVertexArray(id);
                glBindBuffer(GL_ARRAY_BUFFER, 0);
 
-               for(const uint16_t *a=vertex_format.begin(); a!=vertex_format.end(); ++a)
+               for(VertexAttribute a: vertex_format)
                {
-                       unsigned sem = get_attribute_semantic(*a);
+                       unsigned sem = get_attribute_semantic(a);
                        glDisableVertexAttribArray(sem);
                        glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
                }
-               for(const uint16_t *a=inst_format.begin(); a!=inst_format.end(); ++a)
+               for(VertexAttribute a: inst_format)
                {
-                       unsigned sem = get_attribute_semantic(*a);
+                       unsigned sem = get_attribute_semantic(a);
                        glDisableVertexAttribArray(sem);
                        glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
                }