#include <msp/strings/lexicalcast.h>
#include <msp/strings/utils.h>
#include "error.h"
-#include "misc.h"
#include "vertexformat.h"
-#include <msp/gl/extensions/arb_vertex_shader.h>
using namespace std;
else if(attr<GENERIC1 || attr>GENERIC4)
throw invalid_argument("make_indexed_attribute");
- static int max_attribs = -1;
- if(max_attribs<0)
- max_attribs = get_i(GL_MAX_VERTEX_ATTRIBS);
-
- if(static_cast<int>((base>>3)+index)>=max_attribs)
+ if(static_cast<int>((base>>3)+index)>=31)
throw out_of_range("make_indexed_attribute");
return static_cast<VertexAttribute>(base+index*8);