#include <msp/strings/lexicalcast.h>
#include <msp/strings/utils.h>
#include "error.h"
+#include "misc.h"
#include "vertexformat.h"
+#include <msp/gl/extensions/arb_vertex_shader.h>
using namespace std;
count(0)
{ }
-VertexFormat::VertexFormat(VertexComponent c):
+VertexFormat::VertexFormat(VertexAttribute a):
count(1)
{
- components[0] = c;
+ attributes[0] = a;
}
-VertexFormat VertexFormat::operator,(VertexComponent c) const
+VertexFormat VertexFormat::operator,(VertexAttribute a) const
{
- if(count>=MAX_COMPONENTS)
+ if(count>=MAX_ATTRIBUTES)
throw invalid_operation("VertexFormat::operator,");
VertexFormat r = *this;
- r.components[r.count++] = c;
+ r.attributes[r.count++] = a;
return r;
}
throw invalid_operation("VertexFormat::operator,");
VertexFormat r = *this;
- unsigned char *c = &r.components[r.count-1];
- *c = make_indexed_component(static_cast<VertexComponent>(*c), i);
+ unsigned char &a = r.attributes[r.count-1];
+ a = make_indexed_attribute(static_cast<VertexAttribute>(a), i);
return r;
}
{
if(count!=other.count)
return false;
- return equal(components, components+count, other.components);
+ return equal(attributes, attributes+count, other.attributes);
}
unsigned VertexFormat::stride() const
{
unsigned s = 0;
for(const unsigned char *i=begin(); i!=end(); ++i)
- s += get_component_size(*i);
+ s += get_attribute_size(*i);
return s;
}
-int VertexFormat::offset(VertexComponent comp) const
+int VertexFormat::offset(VertexAttribute attr) const
{
- unsigned type = get_component_type(comp);
- unsigned size = get_component_size(comp);
+ unsigned sem = get_attribute_semantic(attr);
+ unsigned sz = get_attribute_size(attr);
unsigned offs = 0;
for(const unsigned char *i=begin(); i!=end(); ++i)
{
- if(get_component_type(*i)==type)
+ if(get_attribute_semantic(*i)==sem)
{
- if(get_component_size(*i)>=size)
+ if(get_attribute_size(*i)>=sz)
return offs;
else
return -1;
}
else
- offs += get_component_size(*i);
+ offs += get_attribute_size(*i);
}
return -1;
}
-VertexComponent make_indexed_component(VertexComponent comp, unsigned index)
+
+VertexAttribute make_indexed_attribute(VertexAttribute attr, unsigned index)
{
- if(comp>=TEXCOORD1 && comp<=TEXCOORD4)
+ unsigned base = attr;
+ if(attr>=TEXCOORD1 && attr<=TEXCOORD4)
{
if(index>=4)
- throw out_of_range("make_indexed_component");
- }
- else if(comp>=ATTRIB1 && comp<=ATTRIB4)
- {
- if(index>=24)
- throw out_of_range("make_indexed_component");
+ throw out_of_range("make_indexed_attribute");
}
- else
- throw invalid_argument("make_indexed_component");
- return static_cast<VertexComponent>(comp+index*4);
+ else if(attr>=RAW_ATTRIB1 && attr<=RAW_ATTRIB4)
+ base &= 7;
+ else if(attr<GENERIC1 || attr>GENERIC4)
+ throw invalid_argument("make_indexed_attribute");
+
+ static int max_attribs = -1;
+ if(max_attribs<0)
+ max_attribs = get_i(GL_MAX_VERTEX_ATTRIBS);
+
+ if(static_cast<int>((base>>3)+index)>=max_attribs)
+ throw out_of_range("make_indexed_attribute");
+
+ return static_cast<VertexAttribute>(base+index*8);
}
-void operator>>(const LexicalConverter &conv, VertexComponent &c)
+void operator>>(const LexicalConverter &conv, VertexAttribute &a)
{
const string &str = conv.get();
if(str.size()==7 && !str.compare(0, 6, "VERTEX") && str[6]>='2' && str[6]<='4')
- c = static_cast<VertexComponent>(VERTEX2+(str[6]-'2'));
+ a = static_cast<VertexAttribute>(VERTEX2+(str[6]-'2'));
else if(str=="NORMAL3")
- c = NORMAL3;
+ a = NORMAL3;
else if(str.size()==12 && !str.compare(0, 5, "COLOR") && str[5]>='3' && str[5]<='4' && !str.compare(6, 6, "_FLOAT"))
- c = static_cast<VertexComponent>(COLOR3_FLOAT+(str[5]-'3'));
+ a = static_cast<VertexAttribute>(COLOR3_FLOAT+(str[5]-'3'));
else if(str=="COLOR4_UBYTE")
- c = COLOR4_UBYTE;
+ a = COLOR4_UBYTE;
else if(str=="TANGENT3")
- c = TANGENT3;
+ a = TANGENT3;
else if(str=="BINORMAL3")
- c = BINORMAL3;
+ a = BINORMAL3;
+ else if(str.size()==6 && !str.compare(0, 5, "GROUP") && str[5]>='1' && str[5]<='4')
+ a = static_cast<VertexAttribute>(GROUP1+(str[5]-'1'));
+ else if(str.size()==7 && !str.compare(0, 6, "WEIGHT") && str[6]>='1' && str[6]<='4')
+ a = static_cast<VertexAttribute>(WEIGHT1+(str[6]-'1'));
else if(str.size()>=9 && !str.compare(0, 8, "TEXCOORD") && str[8]>='1' && str[8]<='4')
{
if(str.size()==9)
- c = static_cast<VertexComponent>(TEXCOORD1+(str[8]-'1'));
- else if(str.size()==11 && str[9]=='_' && str[10]>='0' && str[10]<='7')
- c = static_cast<VertexComponent>(TEXCOORD1+(str[8]-'1')+(str[10]-'0')*4);
+ a = static_cast<VertexAttribute>(TEXCOORD1+(str[8]-'1'));
+ else if(str.size()==11 && str[9]=='_' && str[10]>='0' && str[10]<='3')
+ a = make_indexed_attribute(static_cast<VertexAttribute>(TEXCOORD1+(str[8]-'1')), str[10]-'0');
else
- throw lexical_error(format("conversion of '%s' to VertexComponent", str));
+ throw lexical_error(format("conversion of '%s' to VertexAttribute", str));
}
- else if(str.size()>=9 && !str.compare(0, 6, "ATTRIB") && str[6]>='1' && str[6]<='4' && str[7]=='_')
+ else if(str.size()>=10 && !str.compare(0, 6, "GENERIC") && str[7]>='1' && str[7]<='4' && str[8]=='_')
{
unsigned n;
try
{
- n = lexical_cast<unsigned>(str.substr(8));
+ n = lexical_cast<unsigned>(str.substr(9));
}
catch(const lexical_error &)
{
- throw lexical_error(format("conversion of '%s' to VertexComponent", str));
+ throw lexical_error(format("conversion of '%s' to VertexAttribute", str));
}
- c = static_cast<VertexComponent>(ATTRIB1+(str[6]-'1')+n*4);
+ a = make_indexed_attribute(static_cast<VertexAttribute>(GENERIC1+(str[7]-'1')), n);
}
else
- throw lexical_error(format("conversion of '%s' to VertexComponent", str));
+ throw lexical_error(format("conversion of '%s' to VertexAttribute", str));
}
} // namespace GL