void image(TextureCubeFace, const Graphics::Image &);
virtual void image(const Graphics::Image &, unsigned = 0);
- using Texture::image;
unsigned get_size() const { return size; }
private:
Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned);
virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
- virtual std::uint64_t get_data_size() const;
+ virtual std::size_t get_data_size() const;
virtual void unload() { }
};