/** Returns a vector pointing to the center of a texel. */
Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned);
-
- virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
- virtual std::size_t get_data_size() const;
- virtual void unload() { }
};
void operator>>(const LexicalConverter &, TextureCubeFace &);