storage. */
virtual void image(const Graphics::Image &, unsigned = 0);
- using Texture::image;
-
unsigned get_width() const { return width; }
unsigned get_height() const { return height; }
unsigned get_depth() const { return depth; }
public:
virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
- virtual std::uint64_t get_data_size() const;
+ virtual std::size_t get_data_size() const;
virtual void unload() { }
};