namespace GL {
Texture3D::Texture3D(unsigned t):
- Texture3DBackend(t),
- width(0),
- height(0),
- depth(0)
-{ }
-
-Texture3D::Texture3D():
- width(0),
- height(0),
- depth(0)
+ Texture3DBackend(t)
{ }
void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)