friend Texture2DMultisampleBackend;
private:
- unsigned width;
- unsigned height;
- unsigned samples;
+ unsigned width = 0;
+ unsigned height = 0;
+ unsigned samples = 0;
public:
- Texture2DMultisample();
-
void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned sm);
virtual void image(const Graphics::Image &, unsigned = 0);