-#include <msp/gl/extensions/arb_direct_state_access.h>
-#include <msp/gl/extensions/arb_texture_multisample.h>
-#include <msp/gl/extensions/arb_texture_storage_multisample.h>
#include "deviceinfo.h"
#include "error.h"
#include "texture2dmultisample.h"
namespace Msp {
namespace GL {
-Texture2DMultisample::Texture2DMultisample():
- Texture(GL_TEXTURE_2D_MULTISAMPLE),
- width(0),
- height(0)
-{
- static Require _req(ARB_texture_multisample);
-}
-
void Texture2DMultisample::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned sm)
{
if(width>0)
height = ht;
samples = sm;
- GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
- if(ARB_texture_storage_multisample)
- {
- if(ARB_direct_state_access)
- glTextureStorage2DMultisample(id, samples, gl_fmt, width, height, false);
- else
- {
- bind_scratch();
- glTexStorage2DMultisample(target, samples, gl_fmt, width, height, false);
- }
- }
- else
- {
- bind_scratch();
- glTexImage2DMultisample(target, samples, gl_fmt, width, height, false);
- }
- apply_swizzle();
+ allocate();
}
void Texture2DMultisample::image(const Graphics::Image &, unsigned)