undefined. If storage has already been allocated, does nothing. */
void allocate(unsigned level);
+private:
+ void allocate_(unsigned level);
+
+public:
/** Updates the contents of the entire texture. Storage must be defined
beforehand. The image data must have dimensions and format matching the
defined storage. */
virtual void image(unsigned level, const void *data);
+private:
+ void image_(unsigned level, const void *data);
+
+public:
DEPRECATED void image(unsigned level, PixelComponents fmt, DataType type, const void *data);
/** Updates a rectangular region of the texture. Storage must be defined