#include <string>
#include <msp/graphics/image.h>
+#include <msp/linal/vector.h>
#include "texture.h"
namespace Msp {
private:
unsigned get_n_levels() const;
- void get_level_size(unsigned, unsigned &, unsigned &) const;
+ LinAl::Vector<unsigned, 2> get_level_size(unsigned) const;
public:
virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);