namespace Msp {
namespace GL {
-Texture2D::Texture2D():
- width(0),
- height(0)
-{ }
-
Texture2D::~Texture2D()
{
set_manager(0);
return sub_image(level, 0, 0, size.x, size.y, data);
}
-void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
+void Texture2D::sub_image(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht, const void *data)
{
if(width==0 || height==0)
throw invalid_operation("Texture2D::sub_image");
- if(level>=levels)
+ if(level>=levels || x>width || x+wd>width || y>height || y+ht>height)
throw out_of_range("Texture2D::sub_image");
Texture2DBackend::sub_image(level, x, y, wd, ht, data);