void image(unsigned, const void *);
void sub_image(unsigned, int, unsigned, const void *);
virtual void image(const Graphics::Image &, unsigned = 0);
- using Texture::image;
+
unsigned get_width() const { return width; }
private:
public:
virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
- virtual std::uint64_t get_data_size() const;
+ virtual std::size_t get_data_size() const;
virtual void unload() { }
};