};
private:
- unsigned width;
- unsigned levels;
+ unsigned width = 0;
+ unsigned levels = 0;
public:
- Texture1D();
-
void storage(PixelFormat, unsigned, unsigned = 0);
void image(unsigned, const void *);
void sub_image(unsigned, int, unsigned, const void *);
virtual void image(const Graphics::Image &, unsigned = 0);
- using Texture::image;
+
unsigned get_width() const { return width; }
private: