#define MSP_GL_TEXTURE1D_H_
#include <string>
-#include "texture.h"
+#include "texture1d_backend.h"
namespace Msp {
namespace GL {
-class Texture1D: public Texture
+class Texture1D: public Texture1DBackend
{
+ friend Texture1DBackend;
+
public:
class Loader: public DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>
{
};
private:
- unsigned width;
- unsigned levels;
+ unsigned width = 0;
+ unsigned levels = 0;
public:
- Texture1D();
-
void storage(PixelFormat, unsigned, unsigned = 0);
void image(unsigned, const void *);