#ifndef MSP_GL_TEXTURE1D_H_
#define MSP_GL_TEXTURE1D_H_
-#include "texture.h"
+#include <string>
+#include "texture1d_backend.h"
namespace Msp {
namespace GL {
-class Texture1D: public Texture
+class Texture1D: public Texture1DBackend
{
+ friend Texture1DBackend;
+
public:
class Loader: public DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>
{
};
private:
- unsigned width;
- unsigned levels;
- unsigned allocated;
+ unsigned width = 0;
+ unsigned levels = 0;
public:
- Texture1D();
-
void storage(PixelFormat, unsigned, unsigned = 0);
- void allocate(unsigned);
void image(unsigned, const void *);
void sub_image(unsigned, int, unsigned, const void *);
virtual void image(const Graphics::Image &, unsigned = 0);