#ifndef MSP_GL_TEXTURE_H_
#define MSP_GL_TEXTURE_H_
-#include <msp/core/attributes.h>
#include <msp/datafile/objectloader.h>
#include <msp/graphics/image.h>
-#include "datatype.h"
#include "gl.h"
#include "pixelformat.h"
-#include "predicate.h"
-#include "sampler.h"
#include "resource.h"
namespace Msp {
/// Loads a Graphics::Image from a file and uploads it to the texture.
virtual void load_image(const std::string &, unsigned = 0);
- DEPRECATED void load_image(const std::string &, bool srgb);
-
/** Uploads an image to the texture. If storage has not been defined, it
will be set to match the image. Otherwise the image must be compatible
with the defined storage. Semantics depend on the type of texture. */
virtual void image(const Graphics::Image &, unsigned = 0) = 0;
- DEPRECATED void image(const Graphics::Image &, bool srgb);
-
GLenum get_target() const { return target; }
unsigned get_id() const { return id; }
- virtual UInt64 get_data_size() const { return 0; }
+ virtual std::uint64_t get_data_size() const { return 0; }
void set_debug_name(const std::string &);