#include <msp/io/memory.h>
#include "error.h"
#include "resourcemanager.h"
-#include "resources.h"
#include "texture.h"
using namespace std;
if(swizzle==NO_SWIZZLE)
return;
- if(get_gl_api()==OPENGL_ES2)
+ if(get_backend_api()==OPENGL_ES)
{
set_parameter_i(GL_TEXTURE_SWIZZLE_R, swizzle_orders[swizzle*4]);
set_parameter_i(GL_TEXTURE_SWIZZLE_G, swizzle_orders[swizzle*4+1]);
}
}
-void Texture::set_parameter_i(GLenum param, int value) const
+void Texture::set_parameter_i(unsigned param, int value) const
{
if(ARB_direct_state_access)
glTextureParameteri(id, param, value);