#include "resourcemanager.h"
#include "resources.h"
#include "texture.h"
-#include "texunit.h"
using namespace std;
Texture::~Texture()
{
- while(TexUnit *unit = TexUnit::find_unit(this))
- unbind_from(unit->get_index());
-
if(id)
glDeleteTextures(1, &id);
}
// glGenerateMipmap is defined here
static Require _req(EXT_framebuffer_object);
+ if(!ARB_direct_state_access)
+ {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(target, id);
+ }
+ generate_mipmap_();
+ if(!ARB_direct_state_access)
+ glBindTexture(target, 0);
+}
+
+void Texture::generate_mipmap_()
+{
if(ARB_direct_state_access)
glGenerateTextureMipmap(id);
else
- {
- BindRestore _bind(this);
glGenerateMipmap(target);
- }
}
void Texture::set_auto_generate_mipmap(bool gm)
image(img, 0U);
}
-void Texture::bind_to(unsigned i) const
-{
- if(!id)
- {
- if(manager)
- manager->resource_used(*this);
- if(!id)
- {
- unbind_from(i);
- return;
- }
- }
-
- TexUnit &unit = TexUnit::get_unit(i);
- if(unit.set_texture(this))
- {
- if(manager)
- manager->resource_used(*this);
-
- if(ARB_direct_state_access)
- glBindTextureUnit(i, id);
- else
- {
- unit.bind();
- glBindTexture(target, id);
- }
- }
-}
-
-const Texture *Texture::current(unsigned i)
-{
- return TexUnit::get_unit(i).get_texture();
-}
-
-void Texture::unbind_from(unsigned i)
-{
- TexUnit &unit = TexUnit::get_unit(i);
- const Texture *cur = unit.get_texture();
- if(unit.set_texture(0))
- {
- if(ARB_direct_state_access)
- glBindTextureUnit(i, 0);
- else
- {
- unit.bind();
- glBindTexture(cur->target, 0);
- }
- }
-}
-
void Texture::set_debug_name(const string &name)
{
#ifdef DEBUG