#include <msp/io/memory.h>
#include "error.h"
#include "resourcemanager.h"
-#include "resources.h"
#include "texture.h"
using namespace std;
}
}
-void Texture::set_parameter_i(GLenum param, int value) const
+void Texture::set_parameter_i(unsigned param, int value) const
{
if(ARB_direct_state_access)
glTextureParameteri(id, param, value);