#include <msp/strings/format.h>
#include "error.h"
#include "sampler.h"
-#include "texture.h"
using namespace std;
filter==LINEAR_MIPMAP_NEAREST || filter==LINEAR_MIPMAP_LINEAR);
}
-GLenum get_gl_filter(TextureFilter filter)
+unsigned get_gl_filter(TextureFilter filter)
{
switch(filter)
{
}
}
-GLenum get_gl_wrap(TextureWrap wrap)
+unsigned get_gl_wrap(TextureWrap wrap)
{
switch(wrap)
{