};
private:
+ enum Stage
+ {
+ VERTEX,
+ GEOMETRY,
+ FRAGMENT,
+ MAX_STAGES
+ };
+
struct TransientData
{
std::map<std::string, unsigned> textures;
std::map<std::string, unsigned> blocks;
+ std::map<unsigned, int> spec_values;
};
unsigned id;
- std::vector<unsigned> stage_ids;
+ unsigned stage_ids[MAX_STAGES];
const Module *module;
TransientData *transient;
bool linked;
void add_stages(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
private:
- unsigned add_stage(GLenum);
+ bool has_stages() const;
+ unsigned add_stage(Stage);
void add_glsl_stages(const GlslModule &, const std::map<std::string, int> &);
void compile_glsl_stage(unsigned);
void add_spirv_stages(const SpirVModule &, const std::map<std::string, int> &);