#include <cstring>
-#include <set>
#include <msp/core/algorithm.h>
-#include <msp/core/maputils.h>
-#include <msp/core/raii.h>
#include <msp/gl/extensions/arb_es2_compatibility.h>
#include <msp/gl/extensions/arb_fragment_shader.h>
#include <msp/gl/extensions/arb_gl_spirv.h>
#include <msp/gl/extensions/khr_debug.h>
#include <msp/gl/extensions/nv_non_square_matrices.h>
#include <msp/io/print.h>
-#include "buffer.h"
#include "error.h"
#include "program.h"
-#include "resources.h"
#include "glsl/compiler.h"
using namespace std;