#include <msp/gl/extensions/arb_uniform_buffer_object.h>
#include <msp/gl/extensions/arb_vertex_shader.h>
#include <msp/gl/extensions/ext_gpu_shader4.h>
+#include <msp/gl/extensions/khr_debug.h>
#include <msp/gl/extensions/nv_non_square_matrices.h>
#include <msp/io/print.h>
#include <msp/strings/format.h>
stage_ids[type] = stage_id;
glAttachShader(id, stage_id);
+#ifdef DEBUG
+ if(!debug_name.empty() && KHR_debug)
+ set_stage_debug_name(stage_id, type);
+#endif
+
return stage_id;
}
glUseProgram(0);
}
+void Program::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+ debug_name = name;
+ if(KHR_debug)
+ {
+ glObjectLabel(GL_PROGRAM, id, name.size(), name.c_str());
+ for(unsigned i=0; i<MAX_STAGES; ++i)
+ if(stage_ids[i])
+ set_stage_debug_name(stage_ids[i], static_cast<Stage>(i));
+ }
+#else
+ (void)name;
+#endif
+}
+
+void Program::set_stage_debug_name(unsigned stage_id, Stage type)
+{
+#ifdef DEBUG
+ static const char *const suffixes[] = { " [VS]", " [GS]", " [FS]" };
+ string name = debug_name+suffixes[type];
+ glObjectLabel(GL_SHADER, stage_id, name.size(), name.c_str());
+#else
+ (void)stage_id; (void)type;
+#endif
+}
+
Program::UniformInfo::UniformInfo():
block(0),