#include <msp/core/algorithm.h>
#include <msp/core/hash.h>
#include <msp/core/maputils.h>
+#include <msp/core/raii.h>
#include <msp/gl/extensions/arb_es2_compatibility.h>
#include <msp/gl/extensions/arb_fragment_shader.h>
#include <msp/gl/extensions/arb_gl_spirv.h>
#include <msp/gl/extensions/arb_geometry_shader4.h>
+#include <msp/gl/extensions/arb_separate_shader_objects.h>
#include <msp/gl/extensions/arb_shader_objects.h>
#include <msp/gl/extensions/arb_uniform_buffer_object.h>
#include <msp/gl/extensions/arb_vertex_shader.h>
init();
}
-Program::Program(const std::string &source)
+Program::Program(const string &source)
{
init();
id = glCreateProgram();
module = 0;
+ bindings = 0;
linked = false;
}
compile_glsl_stage(stage_id);
}
+
+ if(!bindings)
+ bindings = new Bindings;
+ bindings->textures = compiler.get_texture_bindings();
+ bindings->blocks = compiler.get_uniform_block_bindings();
}
void Program::compile_glsl_stage(unsigned stage_id)
{
query_uniforms();
query_attributes();
+ if(bindings)
+ {
+ for(unsigned i=0; i<uniform_blocks.size(); ++i)
+ {
+ map<string, unsigned>::const_iterator j = bindings->blocks.find(uniform_blocks[i].name);
+ if(j!=bindings->blocks.end())
+ {
+ glUniformBlockBinding(id, i, j->second);
+ uniform_blocks[i].bind_point = j->second;
+ }
+ }
+
+ Conditional<BindRestore> _bind(!ARB_separate_shader_objects, this);
+ for(map<string, unsigned>::const_iterator i=bindings->textures.begin(); i!=bindings->textures.end(); ++i)
+ {
+ int location = get_uniform_location(i->first);
+ if(location>=0)
+ {
+ if(ARB_separate_shader_objects)
+ glProgramUniform1i(id, location, i->second);
+ else
+ glUniform1i(location, i->second);
+ }
+ }
+
+ delete bindings;
+ bindings = 0;
+ }
}
else if(module->get_format()==Module::SPIR_V)
{
uniforms.push_back(UniformInfo());
UniformInfo &info = uniforms.back();
info.name = name;
+ info.tag = name;
info.array_size = size;
info.type = from_gl_type(type);
uniform_names[i] = name;
}
}
- sort(uniforms, &uniform_name_compare);
+ sort_member(uniforms, &UniformInfo::tag);
if(ARB_uniform_buffer_object)
{
for(unsigned i=0; i<count; ++i)
if(!uniform_names[i].empty())
// The element is already known to be present
- uniforms_by_index[i] = &*lower_bound(uniforms, uniform_names[i], &name_search<UniformInfo>);
+ uniforms_by_index[i] = &*lower_bound_member(uniforms, Tag(uniform_names[i]), &UniformInfo::tag);
query_uniform_blocks(uniforms_by_index);
}
i->location = glGetUniformLocation(id, i->name.c_str());
i->block = &default_block;
default_block.uniforms.push_back(&*i);
+
+ if(is_image(i->type) && i->location>=0)
+ glGetUniformiv(id, i->location, &i->binding);
}
default_block.layout_hash = compute_layout_hash(default_block.uniforms);
void Program::query_uniform_blocks(const vector<UniformInfo *> &uniforms_by_index)
{
- std::set<unsigned> used_bind_points;
unsigned count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS);
// Reserve an extra index for the default block
uniform_blocks.reserve(count+1);
glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_DATA_SIZE, &value);
info.data_size = value;
+ glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_BINDING, &value);
+ info.bind_point = value;
+
glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &value);
vector<int> indices(value);
glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &indices[0]);
uniforms_by_index[query_indices[j]]->matrix_stride = values[j];
}
- sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare);
+ sort(info.uniforms, uniform_location_compare);
info.layout_hash = compute_layout_hash(info.uniforms);
- unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings();
- info.bind_point = info.layout_hash%n_bindings;
- while(used_bind_points.count(info.bind_point))
- info.bind_point = (info.bind_point+1)%n_bindings;
- glUniformBlockBinding(id, i, info.bind_point);
- used_bind_points.insert(info.bind_point);
}
}
uniforms.push_back(UniformInfo());
UniformInfo &info = uniforms.back();
info.name = i->name;
+ info.tag = i->name;
info.location = i->location;
info.array_size = i->array_size;
info.type = i->type;
}
}
- sort(uniforms, &uniform_name_compare);
+ sort_member(uniforms, &UniformInfo::tag);
for(unsigned i=0; i<uniform_blocks.size(); ++i)
{
for(vector<string>::const_iterator j=names.begin(); j!=names.end(); ++j)
{
// The element is already known to be present
- UniformInfo &uni = *lower_bound(uniforms, *j, &name_search<UniformInfo>);
+ UniformInfo &uni = *lower_bound_member(uniforms, Tag(*j), &UniformInfo::tag);
block.uniforms.push_back(&uni);
uni.block = █
}
+ sort(block.uniforms, uniform_location_compare);
block.layout_hash = compute_layout_hash(block.uniforms);
}
uniforms.push_back(UniformInfo());
UniformInfo &info = uniforms.back();
info.name = name;
+ info.tag = name;
info.offset = offset;
info.array_size = i->array_size;
info.array_stride = i->array_stride;
return uni1->location<uni2->location;
}
-bool Program::uniform_name_compare(const UniformInfo &uni1, const UniformInfo &uni2)
-{
- return uni1.name<uni2.name;
-}
-
-template<typename T>
-bool Program::name_search(const T &item, const string &name)
-{
- return item.name<name;
-}
-
string Program::get_info_log() const
{
GLsizei len = get_program_i(id, GL_INFO_LOG_LENGTH);
const Program::UniformInfo &Program::get_uniform_info(const string &name) const
{
- vector<UniformInfo>::const_iterator i = lower_bound(uniforms, name, &name_search<UniformInfo>);
+ vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, Tag(name), &UniformInfo::tag);
if(i==uniforms.end() || i->name!=name)
throw key_error(name);
return *i;
}
+const Program::UniformInfo &Program::get_uniform_info(Tag tag) const
+{
+ vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, tag, &UniformInfo::tag);
+ if(i==uniforms.end() || i->tag!=tag)
+ throw key_error(tag);
+ return *i;
+}
+
int Program::get_uniform_location(const string &name) const
{
if(name[name.size()-1]==']')
throw invalid_argument("Program::get_uniform_location");
- vector<UniformInfo>::const_iterator i = lower_bound(uniforms, name, &name_search<UniformInfo>);
+ vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, Tag(name), &UniformInfo::tag);
return i!=uniforms.end() && i->name==name && i->block->bind_point<0 ? i->location : -1;
}
+int Program::get_uniform_location(Tag tag) const
+{
+ vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, tag, &UniformInfo::tag);
+ return i!=uniforms.end() && i->tag==tag && i->block->bind_point<0 ? i->location : -1;
+}
+
+int Program::get_uniform_binding(Tag tag) const
+{
+ vector<UniformInfo>::const_iterator i = lower_bound_member(uniforms, tag, &UniformInfo::tag);
+ return i!=uniforms.end() && i->tag==tag ? i->binding : -1;
+}
+
const Program::AttributeInfo &Program::get_attribute_info(const string &name) const
{
- vector<AttributeInfo>::const_iterator i = lower_bound(attributes, name, &name_search<AttributeInfo>);
+ vector<AttributeInfo>::const_iterator i = lower_bound_member(attributes, name, &AttributeInfo::name);
if(i==attributes.end() || i->name!=name)
throw key_error(name);
return *i;
if(name[name.size()-1]==']')
throw invalid_argument("Program::get_attribute_location");
- vector<AttributeInfo>::const_iterator i = lower_bound(attributes, name, &name_search<AttributeInfo>);
+ vector<AttributeInfo>::const_iterator i = lower_bound_member(attributes, name, &AttributeInfo::name);
return i!=attributes.end() && i->name==name ? i->location : -1;
}
array_size(0),
array_stride(0),
matrix_stride(0),
- type(VOID)
+ type(VOID),
+ binding(-1)
{ }