#include <msp/gl/extensions/ext_texture_srgb.h>
#include <msp/gl/extensions/oes_required_internalformat.h>
#include <msp/gl/extensions/oes_texture_stencil8.h>
-#include <msp/io/print.h>
#include <msp/strings/format.h>
#include "pixelformat.h"
}
}
-GLenum get_gl_components(PixelComponents comp)
+unsigned get_gl_components(PixelComponents comp)
{
switch(comp)
{
}
}
-GLenum get_gl_pixelformat(PixelFormat pf)
+unsigned get_gl_pixelformat(PixelFormat pf)
{
switch(pf)
{