]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/pipelinestate.cpp
Completely hide OpenGL from the public headers
[libs/gl.git] / source / core / pipelinestate.cpp
index 31bde278f44b9405a9cd6bad27c750a33babe80a..d99a387857ae9c9a2efd63221a2ab6f4374c7f62 100644 (file)
@@ -5,6 +5,7 @@
 #include <msp/gl/extensions/arb_shader_objects.h>
 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
 #include <msp/gl/extensions/arb_vertex_array_object.h>
+#include <msp/gl/extensions/ext_framebuffer_object.h>
 #include <msp/gl/extensions/msp_primitive_restart.h>
 #include "blend.h"
 #include "buffer.h"
@@ -123,17 +124,7 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp
        }
 }
 
-void PipelineState::set_uniforms(const DefaultUniformBlock *block)
-{
-       set_uniform_block_(-1, block);
-}
-
-void PipelineState::set_uniform_block(unsigned binding, const BufferBackedUniformBlock *block)
-{
-       set_uniform_block_(binding, block);
-}
-
-void PipelineState::set_uniform_block_(int binding, const UniformBlock *block)
+void PipelineState::set_uniform_block(int binding, const UniformBlock *block)
 {
        auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding);
        if(i==uniform_blocks.end() || i->binding!=binding)
@@ -267,6 +258,7 @@ void PipelineState::apply(unsigned mask) const
                                        bound_tex_targets[t.binding] = t.texture->target;
 
                                        glBindSampler(t.binding, t.sampler->id);
+                                       t.sampler->refresh();
                                }
 
                                t.changed = false;
@@ -282,12 +274,15 @@ void PipelineState::apply(unsigned mask) const
                                {
                                        if(u.binding>=0)
                                        {
-                                               const BufferBackedUniformBlock *block = static_cast<const BufferBackedUniformBlock *>(u.block);
-                                               glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, block->get_buffer()->id, block->get_offset(), block->get_data_size());
+                                               glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.block->get_buffer()->id, u.block->get_offset(), u.block->get_data_size());
                                                bound_uniform_blocks[u.binding] = 1;
                                        }
-                                       else
-                                               static_cast<const DefaultUniformBlock *>(u.block)->apply();
+                                       else if(shprog)
+                                       {
+                                               const char *data = static_cast<const char *>(u.block->get_data_pointer());
+                                               for(const Program::UniformCall &call: shprog->uniform_calls)
+                                                       call.func(call.location, call.size, data+call.location*16);
+                                       }
                                }
 
                                u.changed = false;