#ifndef MSP_GL_MODULE_H_
#define MSP_GL_MODULE_H_
+#include <map>
#include <string>
+#include <vector>
#include <msp/io/base.h>
#include "datatype.h"
-#include "gl.h"
#include "glsl/compiler.h"
#include "glsl/sourcemap.h"
struct Reflection
{
- typedef std::vector<UInt32>::const_iterator CodeIterator;
+ typedef std::vector<std::uint32_t>::const_iterator CodeIterator;
std::map<unsigned, std::string> names;
std::map<unsigned, Constant> constants;
std::map<unsigned, Structure> structs;
std::map<unsigned, Variable> variables;
- static UInt32 get_opcode(UInt32);
+ static std::uint32_t get_opcode(std::uint32_t);
static CodeIterator get_op_end(const CodeIterator &);
static std::string read_string(CodeIterator &, const CodeIterator &);
- void reflect_code(const std::vector<UInt32> &);
+ void reflect_code(const std::vector<std::uint32_t> &);
void reflect_name(CodeIterator);
void reflect_member_name(CodeIterator);
void reflect_entry_point(CodeIterator);
void reflect_member_decorate(CodeIterator);
};
- std::vector<UInt32> code;
+ std::vector<std::uint32_t> code;
std::vector<EntryPoint> entry_points;
std::vector<Structure> structs;
std::vector<Variable> variables;
void reflect();
public:
- const std::vector<UInt32> &get_code() const { return code; }
+ const std::vector<std::uint32_t> &get_code() const { return code; }
const std::vector<EntryPoint> &get_entry_points() const { return entry_points; }
const std::vector<Variable> &get_variables() const { return variables; }
const std::vector<Constant> &get_spec_constants() const { return spec_constants; }