#ifndef MSP_GL_MODULE_H_
#define MSP_GL_MODULE_H_
+#include <map>
#include <string>
+#include <vector>
#include <msp/io/base.h>
#include "datatype.h"
-#include "gl.h"
#include "glsl/compiler.h"
#include "glsl/sourcemap.h"
OUTPUT = 3
};
+ struct Constant;
struct Structure;
struct Variable;
const Structure *struct_type;
unsigned offset;
unsigned array_size;
+ const Constant *array_size_spec;
unsigned array_stride;
unsigned matrix_stride;
StorageClass storage;
DataType type;
const Structure *struct_type;
+ const Constant *array_size_spec;
unsigned array_size;
int location;
int descriptor_set;
bool operator==(const Variable &) const;
};
- struct SpecConstant
+ struct Constant
{
std::string name;
- unsigned constant_id;
+ int constant_id;
DataType type;
+ union
+ {
+ int i_value;
+ float f_value;
+ };
};
private:
{
DataType type;
const Structure *struct_type;
+ const Constant *array_size_spec;
unsigned array_size;
unsigned array_stride;
StorageClass storage;
struct Reflection
{
- typedef std::vector<UInt32>::const_iterator CodeIterator;
+ typedef std::vector<std::uint32_t>::const_iterator CodeIterator;
std::map<unsigned, std::string> names;
- std::map<unsigned, Variant> constants;
+ std::map<unsigned, Constant> constants;
std::map<unsigned, TypeInfo> types;
std::map<unsigned, EntryPoint> entry_points;
std::map<unsigned, Structure> structs;
std::map<unsigned, Variable> variables;
- std::map<unsigned, SpecConstant> spec_constants;
- static UInt32 get_opcode(UInt32);
+ static std::uint32_t get_opcode(std::uint32_t);
static CodeIterator get_op_end(const CodeIterator &);
static std::string read_string(CodeIterator &, const CodeIterator &);
- void reflect_code(const std::vector<UInt32> &);
+ void reflect_code(const std::vector<std::uint32_t> &);
void reflect_name(CodeIterator);
void reflect_member_name(CodeIterator);
void reflect_entry_point(CodeIterator);
void reflect_struct_type(CodeIterator);
void reflect_pointer_type(CodeIterator);
void reflect_constant(CodeIterator);
- void reflect_spec_constant_bool(CodeIterator);
- void reflect_spec_constant(CodeIterator);
void reflect_variable(CodeIterator);
void reflect_decorate(CodeIterator);
void reflect_member_decorate(CodeIterator);
};
- std::vector<UInt32> code;
+ std::vector<std::uint32_t> code;
std::vector<EntryPoint> entry_points;
std::vector<Structure> structs;
std::vector<Variable> variables;
- std::vector<SpecConstant> spec_constants;
+ std::vector<Constant> spec_constants;
public:
SpirVModule() { }
void reflect();
public:
- const std::vector<UInt32> &get_code() const { return code; }
+ const std::vector<std::uint32_t> &get_code() const { return code; }
const std::vector<EntryPoint> &get_entry_points() const { return entry_points; }
const std::vector<Variable> &get_variables() const { return variables; }
- const std::vector<SpecConstant> &get_spec_constants() const { return spec_constants; }
+ const std::vector<Constant> &get_spec_constants() const { return spec_constants; }
};
} // namespace GL