#include <vector>
#include <msp/io/base.h>
#include "datatype.h"
+#include "module_backend.h"
#include "glsl/compiler.h"
#include "glsl/sourcemap.h"
Afterwards reflection data is available, providing information about variables
forming the module's interface.
*/
-class SpirVModule: public Module
+class SpirVModule: public Module, public SpirVModuleBackend
{
public:
enum Stage
};
};
+ struct InstructionBlock
+ {
+ const Constant *condition = 0;
+ bool negate_condition = false;
+ std::vector<const Variable *> accessed_variables;
+ std::vector<const InstructionBlock *> successors;
+ };
+
private:
struct TypeInfo
{
std::map<unsigned, EntryPoint> entry_points;
std::map<unsigned, Structure> structs;
std::map<unsigned, Variable> variables;
+ std::map<unsigned, InstructionBlock> blocks;
+ std::map<unsigned, unsigned> access_chain_bases;
+ Constant true_condition;
+ InstructionBlock *current_block = 0;
static std::uint32_t get_opcode(std::uint32_t);
static CodeIterator get_op_end(const CodeIterator &);
void reflect_pointer_type(CodeIterator);
void reflect_constant(CodeIterator);
void reflect_variable(CodeIterator);
+ void reflect_access(CodeIterator);
+ void reflect_access_chain(CodeIterator);
void reflect_decorate(CodeIterator);
void reflect_member_decorate(CodeIterator);
+ void reflect_label(CodeIterator);
+ void reflect_branch(CodeIterator);
+ void reflect_branch_conditional(CodeIterator);
};
std::vector<std::uint32_t> code;
std::vector<Structure> structs;
std::vector<Variable> variables;
std::vector<Constant> spec_constants;
-
-public:
- SpirVModule() = default;
- SpirVModule(const SpirVModule &);
- SpirVModule &operator=(const SpirVModule &);
-private:
- void remap_pointers_from(const SpirVModule &);
+ std::vector<InstructionBlock> blocks;
public:
virtual Format get_format() const { return SPIR_V; }
const std::vector<EntryPoint> &get_entry_points() const { return entry_points; }
const std::vector<Variable> &get_variables() const { return variables; }
const std::vector<Constant> &get_spec_constants() const { return spec_constants; }
+ const std::vector<InstructionBlock> &get_blocks() const { return blocks; }
};
} // namespace GL