]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/module.h
Completely hide OpenGL from the public headers
[libs/gl.git] / source / core / module.h
index 4d819dacd5265bd83dc05077d0788698d93e7824..14a57fe84436e5d93e707e6f635a608a222f47f1 100644 (file)
@@ -4,7 +4,6 @@
 #include <string>
 #include <msp/io/base.h>
 #include "datatype.h"
-#include "gl.h"
 #include "glsl/compiler.h"
 #include "glsl/sourcemap.h"
 
@@ -78,6 +77,7 @@ public:
                OUTPUT = 3
        };
 
+       struct Constant;
        struct Structure;
        struct Variable;
 
@@ -97,6 +97,7 @@ public:
                const Structure *struct_type;
                unsigned offset;
                unsigned array_size;
+               const Constant *array_size_spec;
                unsigned array_stride;
                unsigned matrix_stride;
 
@@ -116,6 +117,7 @@ public:
                StorageClass storage;
                DataType type;
                const Structure *struct_type;
+               const Constant *array_size_spec;
                unsigned array_size;
                int location;
                int descriptor_set;
@@ -126,11 +128,16 @@ public:
                bool operator==(const Variable &) const;
        };
 
-       struct SpecConstant
+       struct Constant
        {
                std::string name;
-               unsigned constant_id;
+               int constant_id;
                DataType type;
+               union
+               {
+                       int i_value;
+                       float f_value;
+               };
        };
 
 private:
@@ -138,6 +145,7 @@ private:
        {
                DataType type;
                const Structure *struct_type;
+               const Constant *array_size_spec;
                unsigned array_size;
                unsigned array_stride;
                StorageClass storage;
@@ -147,21 +155,20 @@ private:
 
        struct Reflection
        {
-               typedef std::vector<UInt32>::const_iterator CodeIterator;
+               typedef std::vector<std::uint32_t>::const_iterator CodeIterator;
 
                std::map<unsigned, std::string> names;
-               std::map<unsigned, Variant> constants;
+               std::map<unsigned, Constant> constants;
                std::map<unsigned, TypeInfo> types;
                std::map<unsigned, EntryPoint> entry_points;
                std::map<unsigned, Structure> structs;
                std::map<unsigned, Variable> variables;
-               std::map<unsigned, SpecConstant> spec_constants;
 
-               static UInt32 get_opcode(UInt32);
+               static std::uint32_t get_opcode(std::uint32_t);
                static CodeIterator get_op_end(const CodeIterator &);
                static std::string read_string(CodeIterator &, const CodeIterator &);
 
-               void reflect_code(const std::vector<UInt32> &);
+               void reflect_code(const std::vector<std::uint32_t> &);
                void reflect_name(CodeIterator);
                void reflect_member_name(CodeIterator);
                void reflect_entry_point(CodeIterator);
@@ -177,18 +184,16 @@ private:
                void reflect_struct_type(CodeIterator);
                void reflect_pointer_type(CodeIterator);
                void reflect_constant(CodeIterator);
-               void reflect_spec_constant_bool(CodeIterator);
-               void reflect_spec_constant(CodeIterator);
                void reflect_variable(CodeIterator);
                void reflect_decorate(CodeIterator);
                void reflect_member_decorate(CodeIterator);
        };
 
-       std::vector<UInt32> code;
+       std::vector<std::uint32_t> code;
        std::vector<EntryPoint> entry_points;
        std::vector<Structure> structs;
        std::vector<Variable> variables;
-       std::vector<SpecConstant> spec_constants;
+       std::vector<Constant> spec_constants;
 
 public:
        SpirVModule() { }
@@ -203,12 +208,13 @@ public:
        void load_code(IO::Base &);
 private:
        virtual void compile(SL::Compiler &);
+       void reflect();
 
 public:
-       const std::vector<UInt32> &get_code() const { return code; }
+       const std::vector<std::uint32_t> &get_code() const { return code; }
        const std::vector<EntryPoint> &get_entry_points() const { return entry_points; }
        const std::vector<Variable> &get_variables() const { return variables; }
-       const std::vector<SpecConstant> &get_spec_constants() const { return spec_constants; }
+       const std::vector<Constant> &get_spec_constants() const { return spec_constants; }
 };
 
 } // namespace GL